Valorant 1.02 patch notes bring competitive mode into the mix

Valorant’s 1.02 patch arrives today, bringing with it viper buffs and the competitive mode many players have been waiting for since the official launch. With plenty of map adjustments and bug fixes as well, it’s a pretty big list of updates to the competitive shooter. 

Viper has seen the biggest changes of all the agents, getting a buff to her Toxic Screen and a rework to Snake Bite. You’ll now be able to emit gas through walls, and set a nasty debuff on anyone foolish enough to run through your poison patches. 

In terms of the core game, competitive mode is the big piece of news for most players. You’ll now be able to play through placement matches and earn your place on the ladder. In addition, the option to surrender games has also been added for those times when it really isn’t worth playing through the rounds. Here are the full Valorant 1.02 patch notes, direct from Riot Games.

Valorant 1.02 patch notes - June 23

Valorant 1.02 patch notes update june 23

Viper

Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.

With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies

We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.

Jett

Reyna

Cypher

Smoke tuning

The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk—really encouraging them to be used as a powerful defensive stall tool. Pushing through a smoke will still be risky, just more reasonable.

Weapon updates

Bucky (right-click)

Competitive mode update

Map Updates

Changes to Haven in the 1.02 update for Valorant.
© Riot Games

Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:

Haven

Ascent

Bind

Split

We’re peeling back a bit on the amount of locations that require ability usage, thorough angle checking or teamwork to clear safely.

The intention is that angles that are more difficult to clear are most commonly found in areas meant to reinforce existing territory control. This is to emphasize ability usage and teamwork in order to reliably gain control of these locations. An added benefit is that this encourages ability usage and combat engagements to be spread out across the map which can help prevent the frequency of scenarios where all of the players expend all of their abilities and ultimates in the same place at the same time.

We’ll continue monitoring how the maps are playing and make adjustments as necessary.

HUD & UI

We’ve included a set of menu UI changes as part of our ongoing work to clarify the client experience coming out of Closed Beta. This is only a small portion of the improvements, but should push overall usability in a positive direction.Navigation and UI changes are disruptive, so we appreciate your patience adjusting to the new approach and we hope you find the changes to be upgrades after you settle in.

As always, thank you for your continued feedback. We have a long way to go, but we’ll keep hammering on the client UI until it’s a stellar experience for everyone.

Battlepass

Contract & Agents section

Quality of Life

Update to Tagging (slowdown effect when hit by enemy fire)

Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.

Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls.

Mode updates

Spike Rush

Practice Mode

Performance updates

The team primarily focused on smoothing out framerates in certain scenarios. Mostly this helps out mid to high spec machines.

Bug fixes

Known issues

For more details on the June 23 Valorant 1.02 patch notes, head to the Riot Games website. For more Valorant guides, news and contents from us, click here to visit the game hub.