Valorant buffs Viper and adds HTRF in latest patch notes

The Valorant 2.06 patch notes popped up briefly on the game’s website yesterday before being taken down once more. It’s likely they were put up earlier than intended, but given they were removed, take the Valorant 2.06 patch notes below with a grain of salt. There’s every chance some details could change before they’re officially revealed. With that said, here are the biggest changes detailed in Valorant’s 2.06 patch notes, including massive Viper buffs and a nerf to the Bucky.

Valorant’s 2.06 patch notes - buffs, nerfs, and HRTF

 
© Riot

Update 2.06 brings buffs aplenty for Agents, most notably Viper and Yoru. Yoru has had his flash improved, the detection range for Gatecrash’s orb reduced, the kill cost of Gatecrash swapped for a 35 second recharge, and his Ult cost reduced to six pips. Will these adjustments make him any less rubbish? We’re not quite sold, yet.

Now, the long awaited Viper buffs. The poison queen has had a massive number of changes, the biggest of which sees anyone who interacts with her walls or orb immediately inflicted with 50 Decay, with further inflicted the longer they stay in contact. In pistol rounds, that’s a brutal health reduction to suffer. Both Toxic Screen and Poison Cloud will endure for two seconds after Viper’s death (unless she runs out of fuel), and her Snakebite is now faster to equip. Scary stuff.

Another big change comes to the Bucky, which has had a huge nerf to its right click fire. The number of pellets in an alternate-fire shot has been reduced to five, meaning even if all hit at minimum range, they’ll only kill with headshots. Sorry, Bucky fans.

Finally the next biggest chance is the addition of HRTF, or Head Related Transfer Function audio. Provided you’ve got a decent pair of headphones, enabled HRTF should make it far, far more possible to consistently identify the direction and distance of any sounds you hear.

With the major points covered, read on for the full Valorant 2.06 patch notes.

Agent Updates

Viper

In the wake of Masters we’re introducing some bigger updates to our Agents, with Viper first in line. We looked at a lot of possible changes for her, but ultimately landed on changes that pushed what makes Viper’s play pattern unique and still resonate with her theme. When compared to other Controllers, we want Viper to make big, committed decisions that truly alter the map and how both sides plan around her influence. She should claim ground with force and dare opponents to challenge her. The updates to Toxin should also project more threat on enemies who consider pushing her smoke and will hopefully add a significant bite to her marque Toxic Screen. Paired with a couple other buffs and some new tools for learning and practicing lineups, we’re excited to see if Viper can deliver on the deadly impact she promises while solidifying her spot on our roster.

Yoru

Yoru carries a fantasy that you’ve been excited to see through, but we believe a few restrictions have made it harder to access. Although Yoru is a unique duelist on the roster, both in pace and in playstyle, we think he should still be a strong contender for good compositions and want to ensure the value he offers to his team is more consistent throughout a match. These changes should push the needle but we'll rapidly test some new changes to other parts of the kit, such as his Fakeout, to ensure Yoru players have the tools they need to succeed. 

Killjoy

Weapon Updates

Bucky

We want to focus the Bucky more on it's actual primary firing mode (left click) and make that the strength you try to optimize when choosing a bucky vs its alternate firing mode (right-click). The right click should be more of a tool you can use when you can't get into that effective left-click range, or you just need some reliable chip damage. The spreads are reduced on both to increase reliability and smooth the damage curve. The alt-fire's significant reduction in pellet count is a trade off to being able to extend the range as much as it does for a shotgun. 

Escalation

We’ve taken a pass on a couple abilities to add depth to their gameplay and create some more dynamic combat situations, as well as added some spicy loadout variations to the mix. 

Competitive Updates

Quality of Life Updates 

Head Related Transfer Function (HRTF) 

And those are the full Valorant 2.06 patch notes! If anything changes by the time the proper patch goes live, we’ll do our best to update the notes here. Here's where the notes should be found on the Valorant website once they go back up. Head to our Valorant hub page for more news, updates, and guides.