Valorant 4.0 patch notes update Breeze and Bind, nerf the Spectre

The Valorant 4.0 update has now been released, adding new Agent Neon into the fray. While she’s certainly exciting, plenty of other adjustments have also snuck through with her. You’ll find two of the game’s maps reworked in key ways that should make sites and pathways a bit fairer or more viable for both sides.

As for weapons, the biggest adjustments come to Melee and the Spectre. The unreliable former has had its hitboxes increased, with left-click swings featuring a wider hitbox and longer range. The Spectre has taken a hefty nerf to its accuracy and how often its spray pattern changes sides. That should make it less accurate at range. In addition, the Guardian, Ares, and Bulldog have all received buffs to make them more viable budget options.

With maps, Bind’s A short pathway has had its tall box shortened, making one-way smokes less possible. There’s also a new bench to stand on at the back when peeking. Breeze has seen the largest reworks, with A-site’s entrance reduced and plenty of new cover added.

Check out the full Valorant 4.0 patch notes below including images of all the changes to the maps.

Valorant 4.0 patch notes

 
© Riot

Weapon updates

Melee

The melee’s been too tricky to aim with, making it tough to rely on. So we’ve updated both left and right click melee attacks for more reliable Agent-whacking action.

Spectre

The Spectre’s versatility makes us happy, but it was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios. By making the accuracy error come in a bit earlier and switching yaws more often, we hope it will make it more difficult to get kills when spraying over a long range. Likewise, the close range sprays will require more control to be effective.

Ares

Alongside changes to the Spectre, we hope to improve the feel and power of the Ares and take it out of the shadow of other weapons in its price tier.

Guardian

The Guardian didn’t need the fire rate penalty compared to its fully-automatic counterparts, so we’re removing it. Adding another bullet before it starts to get unstable should make the weapon feel much more proficient at tapping shots, and improve its overall effectiveness in a fight.

Bulldog

We’re giving the Bulldog some love to help make it feel like a better buy in those situations when you might need a cheaper but versatile rifle option.

Map updates

Bind

 
© Riot

The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.

 
© Riot

Breeze

 
© Riot

Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located)

 
© Riot

Added a stack of two crates in cave

 
© Riot

Adjusted cover on the back of A Site and extended the pool to the far wall

 
© Riot

Door on A can no longer be reactivated until it is finished opening or closing

Adjusted curved wall in mid

 
© Riot

Added cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall

The new stack of crates limits some angles from B Main, gives you new options when holding or retaking, and should break up some awkward fights that can occur on thin walls.

Competitive

As the map and Agent pool has increased, it's become increasingly difficult for new players to effectively learn and play Valorant. However, we haven’t made any changes to when players are able to access our most competitive experience. We believe everyone should take time to learn the ins and outs of core gameplay, and have ample exposure to all the maps and Agents Valorant will throw at you before competing in our ranked experience. To force this learning period, we’ve decided to add an Account Level requirement to play in Competitive.

Reduced 5-stack Rank Rating penalty

After getting our initial data on 5-stacks in ranked, we've realized we may have been too harsh on the penalty you receive to your RR gains/losses while in a 5-stack. Match fairness for 5-stacks is equal to non-five stacks, meaning it’s difficult for you to bring in a higher ranking player and potentially boost a low rank player. Because of this data, we are reducing the penalties for lower ranks.

Increased Map Randomization

Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match

Bugs

Game Systems

Fixed an issue where the Signature Kill Counter was not updating visually

Esports Features

Coaches should no longer experience the issue where swapping targets with number keys + mouse clicks occasionally fails.

That’s everything in the Valorant 4.0 update patch notes. Oh, except for the fact that the beloved Widejoy banner is sticking around until 4.01! You can breathe a sigh of relief, Killjoy mains.