MultiVersus 1.02 patch notes bring sweeping hitbox/hurtbox overhaul

The next major MultiVersus update arrives today. The MultiVersus 1.02 patch notes popped up briefly online before being taken down again, but assuming no changes arrive before the release today, all the information has already been gathered regarding what's changing.

Included in the MultiVersus 1.02 update is the previously promised overhaul of the game’s hitboxes and hurtboxes, along with a major rework to how projectiles function. As an image included with the patch notes highlighted, hurtboxes – the invisible shapes of characters which can be damaged by enemy moves – are now closely mapped to the character’s model, instead of the generic bean shape seen before. 

With hitboxes – the active, damaging parts of attacks – updated as well, the result should be far fewer attacks looking like they missed a character only to hurt them anyway, and fewer attack animations swinging through opponents without dealing damage.

MultiVersus 1.02 patch notes hurtbox hitbox projectiles update
 
© Player First Games

Projectiles, too, have changed. Developer Player First Games stated in the notes that “a player shouldn’t need an encyclopedic knowledge of every attack in the game to feel comfortable understanding those interactions.” 

Now, all projectiles are classed as standard or Heavy projectiles. When two standard projectiles meet, they will clank and destroy one another. Heavy projectiles will destroy standard ones and cannot be reflected. If two Heavy projectiles (e.g. Bug’s Rocket and Shaggy’s Rage-empowered Sandwich) meet, they’ll clank and destroy one another. The update also standardizes how all projectiles interact with abilities like Wonder Woman’s shield which previously destroyed some but not all projectiles on impact.

In addition to these overhauls, plent of balance changes have been introduced including the removal of the Assassin class’ 5% increase to damage taken. Read the full MultiVersus 1.02 patch notes below.

MultiVersus 1.02 patch notes

General

Gameplay Systems

Hitbox/Hurtbox Update

This patch includes our hitbox/hurtbox system overhaul. Our goal with this update is to more tightly tie hitboxes and hurtboxes to our character animations. We will be keeping an eye on how this update affects the player experience and we are ready to implement additional patches if any problems arise. This will be a process for us to get there, but this is our first step towards truly accurate hitbox/hurtbox detection and gives us a foundation to permanently fixing issues going forward.

Changes:

Projectile Systems Update

This patch also includes the first part of our projectile systems update. MultiVersus is a game that thrives on interesting interactions between fighters, between allies, and between projectiles, but a player shouldn’t need an encyclopedic knowledge of every attack in the game to feel comfortable understanding those interactions. Our goal with this update is to standardize global projectile behaviors so players can better adapt strategies around projectiles. This update is just the first part of our projectile systems changes, so expect more updates in a future patch.

Changes:

Directional Action Key Mappings for Keyboard

Miscellaneous Gameplay Updates:

General Perks

Maps

2v2 Tree Fort Map

Trophy’s E.D.G.E.

Cromulons and Cromulons (1 vs 1)

Characters

Legend:

Arya

Batman

We’re watching Batman closely. The Projectile Systems update will make it so all projectiles will properly destroy the batarang so we want to see how this plays out for a bit before further adjustments. The goal is to make Batman Batarang have understandable counterplay.

Bugs Bunny

Bugs Bunny is still a bit too safe and unpunishable due to land-canceling recovery. The new active frames adjustment and global hurtbox updates will hopefully make Bugs Bunny’s up air attack more manageable from the opponent’s side.

Finn

Garnet

Harley

Iron Giant

Jake

LeBron James

Morty

Reindog

Shaggy

Steven Universe

– Air/Ground Up Special: After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special.

Superman

Taz

Tom And Jerry

Velma

Wonder Woman

The changes in the MultiVersus 1.02 patch notes should come into effect in the update applied on September 8. One thing that doesn’t appear to have been removed is a recently discovered movement technique which lets some characters race across the screen at rapid speed.