Paladins - OB54 Complete Patch Notes

Find out more about the new Paladins champion, Lian, and the latest economic and progression changes.

Paladins recently launched patch OB54, bringing with it a new champion (Lian), and several notable changes to how progression works in the game. In addition, there were a variety of balances made to Paladins pre-existing champions which buffed some, and nerfed others.

If you're wondering whether or not your favorite champion received a buff, or if you want to learn a little bit more about the new Damage champion Lian, you've come to the right place. Below, we've listed out the complete OB54 patch notes in Paladins! 

Paladins - OB54 Patch Notes

New Champion: Lian, Scion of House Aico

  • Role: Damage
  • Health: 2000


  • [LMB] Heirloom Rifle
    • A rifle that has been passed down through your noble house for ages. Deals 400 damage every 0.45s at medium range.
  • [RMB] Valor
    • Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
  • [Q] Presence
    • Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
  • [F] Grace
    • Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
  • [E] Enlightenment
    • Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.


  • Eminence [Default]
    • [Presence] Presence deals up to 50% more damage past 100 feet., and its Cooldown is reduced by 4s.
  • Alacrity
    • [Grace] Grace now hits all enemies in front you instead of only one, and its Cooldown is reduced by 1s.
  • Precision
    • [Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.


  • Noble Crest
    • [Armor] Gain 50/100/150/200 Health.
  • Inheritance
    • [Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
  • Highborn
    • [Armor] Gain 5/10/15/20% Movement Speed.
  • Superiority
    • [Armor] You cannot be slowed below 50/60/70/80%.
  • Eagle's Emerald
    • [Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
  • Revitalizing Gem
    • [Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
  • Swift Jade
    • [Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
  • Shining Topaz
    • [Valor] Valor reveals enemies for 1/2/3/4s.
  • Signet Ring
    • [Presence] Gain 10/20/30/40% movement speed for 3s when using Presence.
  • Royal Seal
    • [Presence] Presence reduces healing by 50% for 1/2/3/4s.
  • Heraldry
    • [Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
  • Present Arms
    • [Presence] Heal for 75/150/225/300 health after using Presence.
  • Heir to the Throne
    • [Grace] Move 10/20/30/40% faster during Grace.
  • Bloodline
    • [Grace] Heal for 50/100/150/200 Health after using Grace.
  • Divine Right
    • [Grace] Gain 10/20/30/40% movement Speed for 2s after using Grace.
  • Manifest Destiny
    • [Grace] Increase the dash distance of Grace by 8/16/24/32%.


  • Match Lobby improvements:
    • Added ability to purchase and equip Collections.
    • Added preview of map selection.
  • Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
  • Added Filter by Champion in the Store.
  • Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.

Bug Fixes

  • Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in.
  • Fixed 7-Day Booster acquisition showing incorrect count.
  • Fixed Mastery skins not equipping after unlocking from the Champion Overview.
  • Fixed Champions initially appearing locked after purchasing (Visual only).

Game Modes


  • Players will now be able to earn match rewards from Training matches past account level 13


  • Teams will now gain additional respawn time based on how far ahead in tickets they are



  • Viridian (Common)
    • Champion skin
    • Weapon
  • Peridot (Common)
    • Champion skin
    • Weapon
  • Dusk (Uncommon)
    • Champion skin
    • Weapon
  • MISC
    • Voice Pack: Lian
    • Emote: Condemn
    • MVP: Nobility




  • Price increase from 1 Gold to 200 Crystals.

Economy and Progression

Radiant Chest Cosmetic Drop Rates

  • Increased the Drop Rates of Cosmetics in Radiant Chests by 33%
  • The experience required per player level between levels 1 and 50 has been Reduced.
    • Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
    • As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.

Card Crafting

  • Essence Cost Reduction
    • Legendary: 12,000 to 10,0000
    • Epics: 5,000 to 4,000
    • Uncommon: 1,250 to 1,000
    • Common: 500 to 350

Daily Login Bonus

  • Give 250 essence at Day 4 (instead of 350g)
  • Give 500 essence at Day 5 (instead of 500g)
  • Give 1,000 essence at Day 6 (instead of 15 crystals)

Weekly Quest Reward Increases and Addition of Essence

  • Cry Havok! 
    • Now rewards 1250 Gold and requires 5 games played as a Damage champion.
  • Hold the Front
    • Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
  • Blindsider
    • Now rewards 1250 Gold and requires 5 games played as a Flank champion.
  • Never say Die
    • Now rewards 1250 Gold and requires 5 games played as a Support champion.
  • Adventure Awaits
    • Now rewards 1000 Essence and requires 10 games played.
  • Champion
    • Now rewards 1000 Essence and requires winning 6 games.
  • Together, Indomitable
    • Now rewards 1000 Essence and requires winning 4 games in a party.

Champion Price Changes

  • 7,500 Gold Champs are now 12,500 Gold
  • 5,000 Gold Champs are now 7,500 Gold
  • 4,000 Gold Champs are now 5,000 Gold

Common/Uncommon Cosmetic Price Changes

  • Common Champion Skin Price
    • Gold Price Increased from 9500 to 14250
    • Crystal Price Decreased from 75 to 50
  • Common Weapon Price
    • Gold Price Increased from 4,750 to 7,125
    • Crystal Price Decreased from 50 to 25
  • Common Voice Pack Price
    • Gold Price Increased from 4,750 to 7,125
    • Crystal Price Decreased from 50 to 25
  • Uncommon Champion Skin Price
    • Gold Price Increased from 15,000 to 22,500
    • Crystal Price Decreased from 100 to 75
  • Uncommon Weapon Price
    • Gold Price Increased from 9,500 to 14,250
    • Crystal Price Decreased from 75 to 50


Festive Chest is back for a limited time with additional new Character and Weapon Skins!


  • Test Queue rotation
    • Tilted (Onslaught)
  • Bug fixes:
    • Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.



  • General
    • Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
    • Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
  • Dark Stalker
    • Reworked
      • Deal 30% more damage to enemies below 40% health.
  • Revolver
    • Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.


  • Burst Cannon
    • Your projectiles will now automatically detonate further from enemies.
      “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
  • Fortress Breaker
    • Increased the size of Siege Shield by 50%.


  • Tinkerin
    • Reworked
      • Modify your Blunderbuss to fire a single slug that deals 650 damage.


  • Bounce House
    • Reworked
      • Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
  • Heroic Leap
    • No longer deals damage.
  • Ensnare
    • Increased damage bonus from 40% to 60%.
  • Cards
    • Exhilarate
      • Increased hit radius from 25 to 35.

Bomb King

  • Accelerant
    • Rework
    • Grumpy bomb explodes 50% faster.
  • Demolition
    • Now applies the effects of Grumpy Bomb through shields as well as destroying them.


  • Impulse
    • Also reduces the cooldown of Blast Shot by 2s.
  • Big Game
    • Reworked
      • After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.


  • W.Y.R.M. Jets
    • Reduced Flight Speed from 65% to 40%.

Evie .

  • Over the Moon Re-Work
    • Deal 20% more damage for 3s after Soar ends.
  • Reprieve
    • Reduce the healing from 600 health per second to 300 health per second.
  • Teleport
    • Reduced value from 25/50/75/100% to 10/20/30/40%


  • Fireball
    • Projectile Speed increased from 140 to 180.
    • Reduced cooldown from 9s to 6s.
  • Cards
    • Hot Pursuit
      • Duration reduced from 3s to 2s.


  • Vine
    • Fixed Grover moving slower than walking speed if using Vine with a controller.
  • Ferocity
    • Increased Damage Scaling modifier from 30% to 60%.
  • Blossom
    • No longer heals deployables.


  • Treacherous Ground
    • Now also increases the radius of Warder’s Field by 50%.
  • Tremors
    • Reworked
      • Reduce the cooldown of Impasse by 80% as long as it is not destroyed.


  • Magnums
    • Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
  • In Pursuit
    • Description updated to list damage and mention that In Pursuit acts as a weapon attack.
  • Discovery
    • Reworked
      • Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.


  • Cat Burglar
    • Reworked
      • Deal 30% more damage with your first shots after prowl.


  • Leviathan
    • Grants CC immunity during Ancient Rage.


  • Spirit’s Chosen
    • Now applies whether or not you already have Mending Spirits on your target.
  • Wekonos Wrath
    • Reworked
      • Snake Toss deals an additional 500 damage.
  • Snake Toss
    • Now always deals 200 damage


  • Acrobatics
    • Reworked
      • Weightless removes crowd control and makes you immune to its effects.


  • General
    • Fixed weapon tracers not appearing correctly in killcams
  • Overdrive
    • Deal up to 30% more damage based on your missing health.
  • Fuel Reserves
    • Reworked
      • Increases the Distance of Advance by 7/14/21/28%


  • Soul Orb
    • Remote Proximity Distance increased from 2.5 to 3.

Sha Lin

  • Planted
    • Description updated to mention that Planted acts as a weapon attack.
  • Desert Shadow
    • Also grants 30% damage to shots that break stealth.
  • Shifting Sands
    • Reworked
      • Reset the Cooldown of Planted when you kill an enemy.


  • Direct Current
    • Reworked
      • Runic Blast now deals 500 damage.


  • Fire Bomb
    • Can deal damage to Deployables.
  • Hunting Party
    • Increased value from 15% to 25%.


  • Counter
    • Fixed being able to counter Drogoz’s Combustible damage over time.

As you can tell, OB54 made quite a few changes to the game, most notably to the way currency (such as Essence) works in Paladins. Are you happy with the changes Hi-Rez made in patch OB54. What would you like to see implemented in the next patch? Let us know in the comments below! 

By reading through this guide, you should now know all the changes made in patch OB54 for Paladins.

Morgan is a writer, indie game lover, and socially awkward coffee addict. Need something? Morgan can be reached at or if you like, you can say hello using GIFs on Twitter.

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