In World of
Here are the types of crew that you can place into a tank:
- Commander
- Driver
- Gunner
- Loader
- Radio Operator

These are known as “Major Qualifications” and a crew member can have one Major Qualification at a time. You can change a Crew member’s Major Qualification with the use of Gold.
Some of the larger tanks that need six crew members require two Gunners or sometimes two Radio Operators. Most of the smaller tanks, such as the tanks that only need two crew members, have
Below is a deeper overview of what each of the Crew Members jobs
Major Qualifications
Commander
The Commander’s primarily role is to spot enemy tanks. The better your Commander’s Proficiency, the better he’ll be at spotting the enemy and the further his view range increases. The Commander also boosts the other crew members Proficiency by 10 percent of the Commander’s Proficiency. So if you’re Driver is has 100 percent Proficiency and you add a Commander with 90 percent Proficiency, the Driver will receive an additional 9 points to their Proficiency bringing it up to 109 percent.
Driver
The Driver is in charge of manoeuvring the tank. The better the Driver’s Proficiency, the easier the
Gunner
The Gunner is the man who aims the gun. Improving the Gunner will improve the Aiming Speed, the accuracy of your shots, and the speed at which the turret turns. Having a decent Gunner means the time it takes for your reticule to focus will reduce, meaning speedier aiming.
Loader
The Loader’s job is to get the next series of shells ready. The better your Loader, the faster your tank will switch between and reload ammunition.
Radio Operator
The Radio Operator is the one who communicates with your allies. Any allies within your tank’s Radio or Signal Range will inform your tank of any enemies they spot. If you’re outside of this range you won’t get to know about it. Increasing your Radio Operator skills allows you to move further away from your allies while still maintaining communications.
New Crew Members

As long as you have the funds, you can hire new recruits at any time during your World of Tanks career. These new crew members come randomly generated by the game with their own Major Qualifications for a specific tank. When you select to hire a new member, you can choose to accelerate their training by using currency, either Gold or Silver.
Any new tanks you purchase come with their own crew which you can spend currency on to jump up their training. Alternatively, you can reject receiving crew (in the event you already have
Unconscious and Killed Crew Members
Sometimes during battle, you will incur damage that takes out a crew member. Whenever this happens, the aspect of the tank that crew member was in charge of will suffer. An unconscious Gunner will not be able to help with aiming, so your gun aiming and accuracy will be reduced. Likewise, a
Purchasing a First Aid Consumable before
Crew Member Skills and Perks

Once a Crew member has reached 100 percent Proficiency, you will be able to assign them Skills and Perks which directly affect certain aspects of your tank. After selecting a Skill or Perk, they will begin receiving experience to reach 100 percent. Skills begin affecting your tank immediately whereas Perks only activate after being levelled to 100 percent. So a Skill that is 32 percent complete will be 32 percent effective whereas a Perk that is 32 percent complete does nothing.
Each of the Major Qualifications
Understanding how Crew Members work in World of Tanks doesn’t have to be scary. There’s a lot more information about each of the individual perks, the amount of experience needed, and more that you can learn. However, just starting out you should keep in mind all of the above and progress onto the more advanced theories and practices as you get better!