Every Job Class, Skill, Weapon and Attribute Bonus in Octopath Traveler

Octopath Traveler offers a delightful throwback to JRPGs of the past, but players who want to make the most out of it will need to understand the mechanics behind the job system in the game. You’ll need to learn about job bonuses and skills to make sure your characters are as efficient as possible. After all, not every character makes a good match for each job. In this article we’ll cover all the details on job classes in Octopath Traveler including both active and passive skills, attribute bonuses and equippable weapons.

© Square Enix

All Job Classes, Skills and Attribute Bonuses in Octopath Traveler

Octopath Traveler offers eight different core jobs, with the basic classes held by each of the main characters. In addition to their starting job, each character in the game is able to start one secondary job which opens up new skills and attribute bonuses. It’s worth noting that multiple characters can’t have the same secondary jobs equipped, so you’ll want to make sure the most suited character gets each. In addition, equipping a secondary job doesn’t give you access to new Path Actions or Talents as those are dependent on the character rather than the classes.

As you progress through the game, you’ll unlock more skills depending on your class. Passive skills unlock at set intervals, arriving after 4,5,6 and finally 7 active skills have been unlocked. The eight and final, Divine skill won’t unlock until you’ve earned the other seven available. While the first two skills are free, you can earn the rest by spending a certain number of Job Points. The third unlocks after spending 30 points, the fourth after 100, the fifth after 500, the sixth after 1,000, the seventh after 3,000 and the eighth after a hefty 5,000 Job Points. That’s a grand total of 9,630 Job Points to unlock the full set and turn a character into a master of that job class.

Check out the complete list of classes below to see the weapons they can use, the bonuses you’ll get and all of the active and passive skills that class can earn.

Apothecary

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Cleric

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Dancer

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Hunter

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Merchant

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Scholar

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Thief

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Warrior

Equippable Weapons:

Bonuses:

Active Skills:

Passive Skills:

Keep your party in tip-top shape with the other Octopath Traveler guides available here on AllGamers, or our friends over at ShackNews.