Wargroove is an excellent bit of tactical fun, and much like its inspiration Advance Wars features a rock-paper-scissors style unit effectiveness. Each army unit has particular strengths and weaknesses you’ll want to keep in mind when fighting, but the game’s sprite-based display for these can often be quite tough to read. In this article we’ll run through every unit’s strengths and weaknesses, as well as their requirements to land a critical hit in Wargroove.
All Unit strengths, weaknesses and critical hit conditions

While each faction differs visually and in the name of units, they all share the same unit classes and statistics, so if you learn to fight with one of them then you’ll be competent with them all. Below we’ve tabulated all of the unit types in Wargroove along with the units they’re effective and weak against. In addition we’ve detailed what you need to do with each unit to land a critical hit.
You may notice that many units appear in both the Strong Against and Weak Columns. In these cases, it’s typically the unit that attacks first that will come out on top in the encounter. Many units in Wargroove have high attacks with very poor defense, meaning it pays to plan your attacks carefully.
Unit Type |
Strong Vs |
Weak Vs |
Critical Hit condition |
Soldier |
Archer |
Giant Dragon Trebuchet Warchip Commander Knight Mage Spearman |
When adjacent to your Commander. |
Spearman |
Dog Soldier Amphibian Archer Cavalry Mage |
Dragon Giant Trebuchet Mage Warship Commander Archer |
When adjacent to another Spearman. |
Dog |
Soldier Archer Amphibian Dog |
Giant Dragon Knight Commander Trebuchet Warship Amphibian Spearman |
When another allied Dog is adjacent to target enemy unit. |
Wagon |
- |
Dragon Giant Trebuchet Amphibian Commander Warship |
- |
Archer |
Dog Mage Soldier Amphibian Archer Spearman |
Giant Dragon Commander Trebuchet Warship Knight Mage Dog |
When the Archer hasn't moved. |
Mage |
Aeronaut Sky Rider Balloon Soldier Archer Dog Dragon Spearman |
Giant Cavalry Trebuchet Amphibian Warship Commander Archer Spearman |
When terrain defense is 3 or higher. |
Cavalry |
Dog Mage Archer Soldier Ballista Amphibian Trebuchet Building |
Dragon Giant Trebuchet Aeronaut Spearman Warship |
When attacking after moving 6 spaces. |
Ballista |
Aeronaut Balloon Sky Rider Dragon |
Dragon Giant Cavalry Trebuchet Warship Commander |
When attacking at minimum range. |
Trebuchet |
Archer Dog Soldier Amphibian Mage Ballista Building Spearman |
Giant Dragon Cavalry Trebuchet Warship |
When attacking at maximum range. |
Giant |
Dog Archer Soldier Amphibian Mage Trebuchet Spearman Ballista |
Dragon |
When at or below 40% health. |
Barge |
- |
Dragon Trebuchet Warship |
- |
Amphibian |
Dog Mage Soldier Archer Wagon Harpoon Ship |
Giant Dragon Trebuchet Commander Cavalry Spearman Dog Warship |
When in rivers or sea. |
Turtle |
Warship |
Dragon Harpoon Ship |
When in deep sea (dark blue regions). |
Warship |
Archer Dog Soldier Ballista Mage Trebuchet Harpoon Ship Spearman |
Dragon Turtle Trebuchet |
When on a beach. |
Harpoon Ship |
Aeronaut Balloon Sky Rider Turtle Dragon |
Warship Dragon Trebuchet Amphibian |
When in a reef. |
Sky Rider |
Aeronaut |
Mage Ballista Harpoon Ship |
When enemy is not adjacent to its own Sky Rider. |
Aeronaut |
Archer Cavalry Soldier Amphibian |
Mage Ballista Harpoon Ship Sky Rider |
When above a mountain. |
Dragon |
Dog Archer Soldier Spearman Amphibian Ballista Barge Trebuchet |
Ballista Mage Harpoon Ship |
When enemy unit is on a road. |
Balloon |
- |
Ballista Mage Harpoon Ship |
- |

You can also view the exact damage each unit will deal in the Codex, though it won't list critical hit damage as it ranges from 1.35 - 2x.
In case you’re unsure as to which class a faction’s unit is, we’ve also placed a table below of each faction’s names for the classes above.
Unit/Faction |
Cherrystone |
Felheim |
Floran |
Heavensong |
Soldier |
Swordsman |
Dreadsword |
Slasher |
Lionblade |
Spearman |
Pikeman |
Dreadspear |
Stabber |
Heronguard |
Dog |
Battlepup |
Dreadhound |
Quagmutt |
Shiba Inu |
Wagon |
Wagon |
Wagon |
Wagon |
Wagon |
Archer |
Ranger |
Dreadbow |
Shooter |
Hawkbow |
Mage |
Alchemist |
Warlock |
Shaman |
Thunderbear |
Cavalry |
Knight |
Dreadknight |
Greenguard |
Tigerlance |
Ballista |
Ballista |
Ballista |
Ballista |
Ballista |
Trebuchet |
Trebuchet |
Trebuchet |
Treebuchet |
Trebuchet |
Giant |
Golem |
Revenant |
Gloom Giant |
Oni |
Barge |
Barge |
Barge |
Barge |
Barge |
Amphibian |
Merfolk |
Deepfolk |
Splasher |
Kappa |
Turtle |
Sea Turtle |
Bone Turtle |
Mudsnapper |
Cogshell |
Warship |
Warship |
Warship |
Warship |
Warship |
Harpoon Ship |
Harpoon Ship |
Harpoon Ship |
Harpoon Ship |
Harpoon Ship |
Sky Rider |
Witch |
Wraith |
Swooper |
Stormowl |
Aeronaut |
Harpy |
Vampire |
Leafwing |
Tengu |
Dragon |
Emberwing |
Fellbat |
Bloom Dragon |
Ryuu |
Balloon |
Balloon |
Balloon |
Floaty Thing |
Balloon |
That’s all there is to know on unit strengths and weaknesses in Wargroove, but you can click here to learn about all of Wargroove’s Commanders and their special Groove powers.