Full card list for Teppen

Teppen is certainly a refreshing take on the digital card duelling formula, but as with any deck builder, knowledge is power. Understanding and recognizing all the cards available to you and your opponent will not only help you create better decks, it’ll also mean you’re more prepared to face any combos your opponent can throw at you. In this article we’ll provide a full card list for Teppen, letting you use it as a quick reference for both Unit and Action cards in both deck-building and combat.

Full card list for Teppen

© Teppen

Teppen’s cards are split between four element types: Red, Green, Purple and Black. Typically you’ll only build decks comprising cards of a single element, but it is possible to split yourself between two elements at the cost of your maximum mana. We’ve split all the cards below based on their element, and ordered them based on their mana cost so that you can easily check their effect and cost. Click the links below to skip to your preferred element!

All Red cards in Teppen

© Capcom

Mana Cost

Name

Type

Effect

ATK/DEF

1

Freezing Fangs

Action

Gives a friendly red unit +1 ATK

N/A

1

Suicidal Charge

Action

Gives +2/-2 to a friendly unit

N/A

2

Fire Wyvern's Roar

Action

Gives a friendly red unit +2 ATK for one attack

N/A

2

True Faith

Action

Gives +2 ATK to a friendly unit

N/A

2

Sense of Duty

Action

Gives +1 ATK to all friendly units

N/A

2

Merciless Attack

Action

Gives +1 ATK to a friendly unit. Deals 1 damage to a random enemy unit

N/A

2

Sneak Attack

Action

Deals 2 damage to the enemy Hero

N/A

2

Mutual Destruction

Action

Deals 5 damage to a friendly unit, then deals 5 damage to a random enemy unit

N/A

3

Path of the Warrior

Action

Deals 3 damage to an enemy unit

N/A

3

Scar of Humiliation

Action

Deals 3 damage to the enemy Hero

N/A

3

Strength in Numbers

Action

Gives all friendly red units +2 ATK

N/A

3

Supercharge

Action

Gives a friendly red unit +2 ATK

N/A

3

Piercing Sword

Action

Gives all friendly red units +1 ATK

N/A

3

Shockwave

Action

Deals 3 damage to an enemy unit

N/A

3

Headshot

Action

Deals 3 damage to an enemy Hero

N/A

3

Angry Charge

Action

Gives +2 ATK to a friendly unit

N/A

3

Commanded Team

Action

Gives +2 ATK to all friendly units

N/A

3

Attack From Above

Action

Gives +2 ATK to a friendly unit

N/A

3

Chain Fire

Action

Deals X damage to an enemy unit, where X is the number of times Chain Fire was used in this battle +4

N/A

3

Dan

Unit

Deals 1 damage to unit in front

2/3

3

Dee Jay

Unit

None

2/5

3

BB Hood

Unit

Deals 1 damage to unit in front

1/7

3

Colonel

Unit

Rush

2/4

3

Lucia

Unit

None

2/5

3

Sean

Unit

None

2/6

3

Guy

Unit

Rush

2/5

3

Axl

Unit

Deals 1 damage to unit in front

2/4

3

Tobi-Kadachi

Unit

Gives +1 ATK to a random unit other than self

2/3

3

Volvidon

Unit

Deals 2 damage to a random enemy unit

2/5

3

Forest Speyer

Unit

Deals 1 damage to all units and Heroes

2/4

3

Gun Volt

Unit

Deals 1 damage to unit in front

2/5

3

Neon Tiger

Unit

After dealing damage to the enemy Hero: Deals 1 damage to all enemy units

1/10

3

Leon S. Kennedy

Unit

While on the field: enhances damage-dealing effects for cards in your hand, EX Pocket and friendly units by +1

2/4

4

Shakunetsu Hado

Action

Deals 5 damage to an enemy unit

N/A

4

Barrel Bomb

Action

Deals 1 damage to all enemy units. Deals 3 damage to enemy Hero

N/A

4

Entrusted Ammo

Action

Deals 4 Pierce Damage to an enemy unit

N/A

4

Cool-Headed Devil Hunter

Action

Deals 4 damage to all units

N/A

4

Dual Dragon Hado

Action

Deals X damage to an enemy unit, where X is the number of units on the field +3

N/A

4

Lady

Unit

None

2/7

4

Ken

Unit

Deals 1 damage to unit in front. 2 damage if the unit has Flight

2/5

4

Barioth

Unit

Flight

1/8

4

Donovan Baine

Unit

None

2/7

4

Overdrive Ostrich

Unit

Rush

2/7

4

Lagiacrus

Unit

Deals 3 damage split among all enemy units

2/5

5

Sakura's Fighting Spirit

Action

Deals 6 damage to an enemy unit

N/A

5

Precision

Action

Deals 6 damage to an enemy unit

N/A

5

Storm Tornado

Action

Deals 6 Pierce Damage to an enemy unit

N/A

5

Dragonlord's Judgment

Action

Deals 12 damage split among all enemy units

N/A

5

Claire Redfield

Unit

None

3/6

5

Sagat

Unit

Deals 2 damage to enemy Hero

3/4

5

Leon S. Kennedy

Unit

None

3/6

5

Zinogre

Unit

Rush

3/5

5

Velocidrome

Unit

Rush

3/6

5

Q-Bee

Unit

Flight

2/7

5

Sakura

Unit

Deals 2 damage to unit in front

3/5

5

Fei Long

Unit

Deals 1 damage to enemy Hero

3/6

5

Zinogre

Unit

Deals 1 damage to all units

2/8

5

Enrico Marini

Unit

Deals 3 damage to unit in front

3/5

5

Colonel

Unit

While on the field: Gives +1 ATK and Rush to friendly red units other than self

1/10

5

BB Hood

Unit

Deals 4 damage split among all enemy units

2/6

6

Ryu

Unit

Deals 2 damage to unit in front

3/6

6

Rathian

Unit

Flight

2/7

6

Storm Eagle

Unit

1/11

6

Donovan Baine

Unit

Gives +2 ATK to a random friendly unit other than self

2/8

6

Fate-Defying Ryu

Unit

3/6

7

Engulfing Hado

Action

Deals 4 damage to all enemy units

N/A

7

Rathalos

Unit

Flight

3/6

7

Rathian

Unit

Flight

2/10

7

Flame Stag

Unit

None

2/16

7

Lady

Unit

Deals 6 damage split among all enemy units

2/9

8

Dreadking Rathalos

Unit

3/7

Visit the next page for the all the Green cards in Teppen!

All Green cards in Teppen

© Capcom

Mana Cost

Name

Type

Effect

ATK/DEF

1

Defensive Stance

Action

Gives Shield 

N/A

1

Hakkei

Action

Deals X damage to a single random enemy unit, where X is equal to the ATK of a friendly green unit

N/A

1

Block

Action

Gives Shield 

N/A

1

Wall Jump

Action

Gives Shield 

N/A

1

Raging Dust Cloud

Action

Gives Shield 

N/A

1

Honey

Action

Gives +2 HP to a friendly unit

N/A

1

Reckless Charge

Action

Completes Attack Prep for a friendly unit

N/A

2

Secure Supply Route

Action

Gives +3 HP to a friendly green unit

N/A

2

Sibling Memories

Action

Gives +6 life to your Hero

N/A

2

Siberian Body

Action

Gives +1/+1 to a friendly green unit

N/A

2

Disarm

Action

Inflicts

N/A

2

Beast Cannon

Action

Gives +2 ATK to a friendly unit

N/A

2

Healing

Action

Gives +4 HP to a friendly unit

N/A

2

Evasive Action

Action

Returns a unit's ATK and HP to their original values

N/A

2

Dream of Restoration

Action

Returns a friendly green unit to the EX Pocket, then gives +7 life to your Hero

N/A

3

First Aid

Action

Gives +5 HP to a friendly green unit

N/A

3

Green Herb

Action

Gives +5 HP to a friendly unit

N/A

3

Healing Dance

Action

Gives +3 HP to all friendly units

N/A

3

Leader's Summons

Action

Adds a Jaggi to all of your board slots

N/A

3

Emergency Strike

Action

Deals X damage to a random enemy unit, where X is the HP of a friendly green unit

N/A

3

Metall C-15

Unit

None

2/5

3

Kyrie

Unit

Gives +2 HP to all friendly units other than self

1/3

3

Blanka

Unit

Gains +2 HP

2/3

3

Aizuros

Unit

None

2/5

3

Metall C-15

Unit

Shield

2/3

3

Makoto

Unit

+1/+1

2/5

3

Qurupeco

Unit

Gives +2 HP to a random friendly unit other than self

2/4

3

Felyne

Unit

MP Boost: 20

1/7

3

Bubble Crab

Unit

Distributes 3 HP split across all friendly units other than self

2/3

3

Armored Armadillo

Unit

Gives +2 HJP to all friendly units other than self

1/5

3

Sherry Birkin

Unit

Gives +2 life to your Hero

2/5

3

Elena

Unit

Gives +3 HP to a random friendly unit other than self

1/5

4

Supply

Action

Gives +4 HP to all friendly green units

N/A

4

Oath to Father

Action

Gives Shield to all friendly green units

N/A

4

Unwavering Faith

Action

Halves the MP cost a green unit in your deck and puts it in the EX Pocket

N/A

4

Emergency Aid

Action

Gives +6 HP to a friendly unit

N/A

4

Rebecca Chambers

Unit

Gives +2 HP to a random friendly unit other than self

2/5

4

Yian Kut-Ku

Unit

Flight

2/4

4

Iris

Unit

Gives +3 HP to all friendly units

1/7

4

Felyne

Unit

1/6

4

Abel

Unit

Gives +4 life to your Hero

2/6

4

Great Jaggi

Unit

Puts one Jaggi on the field

2/6

4

Tzitzi-Ya-Ku

Unit

Inflicts Seal 

2/5

4

Richard Aiken

Unit

Gives Shield 

2/6

4

Rebecca Chambers

Unit

Expends -2 HP to give +2 HP to a random friendly unit other than self

1/13

4

Credo

Unit

Gives +3 HP to a random friendly unit other than self

2/4

5

Roaring Typhoon

Action

Deals 7 damage to all units with Flight

N/A

5

Alia

Unit

Gives +2 HP to all friendly units that cost 3 MP or less, not including self

2/7

5

Felicia

Unit

None

3/6

5

Chris Redfield

Unit

Gains +1/+1

3/5

5

Zangief

Unit

None

2/9

5

Hugo

Unit

Gives +2 HP to a random friendly unit other than self

3/5

5

Uragaan

Unit

Gives +2 HP to all friendly units other than self

2/7

5

Hoganmer

Unit

None

3/7

5

Karin

Unit

Gains +2 HP

3/6

5

Zangief

Unit

Shield

3/5

5

Iris

Unit

1/6

5

Heavenly Kicks Chun-Li

Unit

Agility. Combo

2/6

6

Paradox

Action

Gives +12 HP to a friendly unit, or +12 life to your Hero

N/A

6

Refuel

Action

Gives +7 HP to all friendly units

N/A

6

Overwhelming Force

Action

Gives +2/+2 to all friendly units and resets ATK Prep

N/A

6

Soul Offering

Action

Gives +7/+7 and Seal to a friendly green unit

N/A

6

Sasquatch

Unit

Gains +2 HP

4/5

6

Rajang

Unit

Combo

2/9

6

Chris Redfield

Unit

Gains +3 HP. While on the field: Gives Victory: Gains +2/+2 to friendly green units other than self

2/7

6

Felicia

Unit

Adds Felicia to all of your board slots

2/5

6

Advanced Artifact X

Unit

Acquires the abilities of the defeated unit

5/5

7

X

Unit

None

4/7

7

Alex

Unit

Shield

4/5

8

Chun-Li

Unit

Gains +1/+2

5/6

8

Crescent Grizzly

Unit

None

4/10

Visit the next page for the all the Purple cards in Teppen!

All Purple cards in Teppen

© Capcom

Mana Cost

Name

Type

Effect

ATK/DEF

1

Jackpot!

Action

Changes an enemy unit's ATK to -1

N/A

1

Foresight

Action

Draw 1 card to the EX Pocket

N/A

1

Agony

Action

Inflicts Halt on an enemy unit that costs 5 MP or more for 5 seconds

N/A

2

Soul Thirst

Action

Deals 2 damage to an enemy unit. Your Hero gains Life equal to the damage dealt

N/A

2

Power Grab

Action

Inflicts Halt on an enemy unit that costs 5 MP or less for 5 seconds

N/A

2

Overpower

Action

Returns an enemy unit that costs 3 MP or less to the EX Pocket

N/A

2

Weakened State

Action

Changes the ATK of an enemy unit with 3 or higher ATK to -1

N/A

2

Crystal Hunter

Action

Inflicts Halt

N/A

2

Hookshot

Action

Gives Flight

N/A

2

Hidden Intent

Action

Negates an Action Card that costs 5 MP or less. Halves the life of your Hero

N/A

3

Anakaris

Unit

None

2/5

3

Lilith

Unit

Flight

2/3

3

Hsien-Ko

Unit

Inflicts Halt 

1/8

3

Jester

Unit

None

2/5

3

Lumine

Unit

None

1/10

3

Oro

Unit

Gains +1 HP

3/2

3

Vergil

Unit

Gains +1 ATK

1/4

3

Dee

Unit

Veil

2/5

3

Ladder Yadder

Unit

Adds +6 to damage dealt against enemy units with Flight

1/3

3

Plasma

Unit

Gains Flight

2/5

3

7th Hell: Lust

Unit

Gains +1 ATK

1/5

3

1st Hell: Pride

Unit

Gains +1 HP

2/5

3

Arachne

Unit

Inflicts Halt 

2/5

3

Blood-goyle

Unit

Flight

2/4

3

Anakaris

Unit

Inflicts Halt 

2/3

3

Boomer Kuwanger

Unit

Changes a random enemy unit's ATK to -1

2/4

3

Ada Wong

Unit

Deals 6 damage to all enemy units with the Halt 

1/1

3

Mega Shock

Action

Deals 6 damage to all enemy units with the Hal

N/A

3

Beauty's Betrayal

Action

Changes an enemy unit's ATK to -2

N/A

3

Demonic Intimidation

Action

Returns an enemy unit that costs 4 MP or less to the EX Pocket

N/A

3

Unforeseen Interference

Action

Negates an Action Card that costs 3 MP or less

N/A

3

Fake Intel

Action

Negates an Action Card with an MP cost less than or equal to the number of units on the field

N/A

3

Spreading Poison

Action

Changes the ATK of all enemy units to -1

N/A

3

Bald-Faced Lie

Action

Negates an Action Card that costs 6 MP of less, then changes the MP cost of the negated Action Card to -2 and returns it to the EX Pocket

N/A

3

Claw Cutter

Action

Changes an enemy unit's ATK to -3

N/A

3

Nibble

Action

Deals between 2 and 4 random damage to an enemy unit. Your Hero gains life equal to the damage dealt

N/A

3

Dark Hold

Action

Inflicts Halt 

N/A

3

Devil Trigger

Action

Gives Flight and

N/A

4

Dhalsim

Unit

None

2/7

4

Ada Wong

Unit

Inflicts Halt 

2/5

4

Ibuki

Unit

Gains Flight

2/6

4

Remy

Unit

None

2/8

4

Gypceros

Unit

Changes a random enemy unit's ATK to -1

2/6

4

Lilith

Unit

2/6

4

Irresistible Pleasure

Action

Inflicts Halt 

N/A

4

Demonic Sneer

Action

Negates an Action Card that costs 4 MP or less

N/A

4

Utsusemi Technique

Action

Randomly changes the target of an Action Card

N/A

5

Nargacuga

Unit

Flight

3/4

5

Zero

Unit

None

3/6

5

Tigrex

Unit

None

3/6

5

Great Baggi

Unit

Inflicts Halt 

3/6

5

Rose

Unit

Changes a random enemy unit's ATK to -2

3/5

5

Nerscylla

Unit

Deals 5 damage to all enemy units with

2/6

5

Web Spider

Unit

Inflicts Halt 

2/8

5

Dark Libido Morrigan

Unit

Ignores enemy units with the Halt 

3/5

5

Will to Unite

Action

Deals 5 damage to an enemy unit. Your Hero gains health equal to the damage dealt

N/A

6

Morrigan Aensland

Unit

Flight

2/7

6

Dante

Unit

Gains +1/+1

3/5

6

5th Hell: Greed

Unit

Puts one Castigator of Lust or one Castigator of Pride on the field

2/6

6

Kolin

Unit

Gives +1/+1 to a random friendly unit other than self

2/9

6

Ibuki

Unit

3/4

6

Devil Hunter Dante

Unit

3/5

6

Erased Memories

Action

Negates an Action Card that costs 6 MP or less

N/A

6

Dung Bomb

Action

Returns an enemy unit to the EX Pocket

N/A

7

Trish

Unit

None

3/10

7

Hsien-Ko

Unit

Gains +2/+2

3/4

7

Mephisto

Unit

Flight

2/10

7

Jester

Unit

Puts one Bloodstained Statue on the field

2/8

7

Magic Seal

Action

Returns an enemy unit to the EX Pocket and inflicts Lock on the board slot it occupied for 10 seconds

N/A

7

Brainwashed

Action

Seizes control of an enemy unit

N/A

8

Xeno'jiiva

Unit

Flight. Veil

2/12

Visit the next page for the all the Black cards in Teppen!

All Black cards in Teppen

© Capcom

Mana Cost

Name

Type

Effect

ATK/DEF

1

Price of Support

Action

Destroys a friendly unit and gives +1/+1 to a random friendly unit

N/A

1

Inheriting Ambition

Action

Sacrifices 3 life. Puts 1 units in the deck with

N/A

1

Demondrug

Action

Sacrifices 2 life. Gives +1/+1 to a friendly unit

N/A

1

Heartless Experiment

Action

Sacrifices 3 life. Gives +2 ATK to a friendly unit

N/A

1

Deal With the Devil

Action

Removes 3 cards from your deck. Gives Revenge 

N/A

1

Selfish Predation

Action

Destroys a friendly black unit, then gives your Hero +7 life

N/A

1

Mad Massacre

Action

Destroys a friendly black unit, then deals 5 damage split among all enemy units

N/A

1

False Throne

Action

Sends on of the units in your deck with the highest MP cost to the Graveyard

N/A

2

Gathering Effluvium

Action

Sacrifices 2 life. Destroys an enemy unit that costs 3 MP or less.

N/A

2

Murderous Spikes

Action

Sacrifices 3 life. Destroys an enemy unit with 2 ATK or less

N/A

2

Psycho Power

Action

Sacrifices 3 life. Gives a friendly unit +2/+2

N/A

2

Sad Mutation

Action

Gives +4 ATK to a friendly unit. Unit is destroyed after a single attack

N/A

2

Cruel Game

Action

Destroys a unit with 1 ATK or less. If your Hero's life is 15 or less, destroys a unit with 2 ATK or less instead

N/A

2

Gathered Souls

Action

Adds 1 units in your deck with Revenge

N/A

2

Blood Destiny

Action

Gives a friend unit +X ATK, where X is the number of black units in your Graveyard. This unit gains "Deal damage equal to ATK of your Hero"

N/A

3

Ruthless Retrieval

Action

Gives 1 random units from your Graveyard +1/+1 and returns them to the EX Pocket

N/A

3

Dead Meat Hunting

Action

Randomly chooses 1 unit that costs 5 MP or more in your Graveyard, gives them +1/+1 and returns them to the EX Pocket

N/A

3

Summon Minions

Action

Sacrifices 2 life. Places a unit in your deck that costs 4 MP or less on the field

N/A

3

Possessing Malice

Action

Sends a unit to the Graveyard, then returns it to the same board slot. Deals damage to your Hero equal to the unit's MP cost

N/A

3

Arkham

Unit

Gains +2/+2

2/3

3

Rolento

Unit

Flight

3/2

3

Zombie

Unit

Gains +1/+3

2/3

3

Anjanath

Unit

None

2/5

3

Pyron

Unit

Flight

1/6

3

Nelo Angelo

Unit

Sacrifices 3 life

3/5

3

Raider Killer

Unit

None

2/6

3

Zombie

Unit

Gain +1 MP. Gains +2 ATK

3/2

3

Cerberus

Unit

Gains +1/+3

2/4

3

Crow

Unit

2/5

3

William Birkin

Unit

Sacrifices 3 life to grant +1 ATK to all friendly units other than self

3/3

4

Bloodshot Eyes

Action

Gives +5/+5 to a friendly unit. Unit is destroyed after 1 attack

N/A

4

Dragon of Ruin

Action

Gives +3/+3 to all friendly units. Units are destroyed after 1 attack

N/A

4

Just Deserts

Action

Destroys a friendly unit, then destroy s a random enemy unit

N/A

4

Silent Execution

Action

Destroys a unit with 2 ATK or less. If your Hero's life is 15 or less, destroys a unit with 3 ATK or less instead.

N/A

4

Lord Raptor

Unit

None

2/7

4

Vile

Unit

Gains +2/+4

2/4

4

Isoc

Unit

None

2/7

4

Great Girros

Unit

Sacrifices 3 life

3/7

4

Wheel Gator

Unit

While on the field: You cannot use your EX Pocket

2/10

4

Dynamo

Unit

After a friendly unit is put on the field: Destroys self

4/9

4

Arkham

Unit

Adds 1 units in the deck with Revenge active to the EX Pocket

2/5

4

Bishamon

Unit

Deals 1 damage to self

3/8

4

Lord Raptor

Unit

While HP is 3 or less: Gains +3 ATK

2/5

4

Vile

Unit

While on the field: Your maximum MOP is now -2

3/7

4

T-002 Tyrant

Unit

Death: Destroys all units with 1 ATK or less. Revenge: Gains +8 HP

4/1

5

Sample Collection

Action

Destroys a random friendly unit and enemy unit

N/A

5

Experiment Records

Action

Destroys a friendly unit, and then the unit in front of it

N/A

5

Destructive Instinct

Action

Destroys an enemy unit and deals X damage to your Hero, where X is the destroyed unit's ATK

N/A

5

Spreading Infection

Action

Adds an Infected to all of your board slots

N/A

5

Hunter

Unit

None

3/6

5

M. Bison

Unit

Sacrifices 3 life

4/6

5

Sodom

Unit

Gains +1/+5

2/7

5

Radobaan

Unit

Gains +1 ATK

3/6

5

Phantom

Unit

None

3/7

5

Rolento

Unit

Gains Flight 

3/6

5

Hunter

Unit

Sacrifices 3 life

4/7

5

Jedah Dohma

Unit

Gains +2/+5

3/4

6

Obliteration

Action

Destroys a unit

N/A

6

T002 Tyrant