As you progress through Fire Emblem: Three Houses you’ll open up the ability to take certification exams for more and more character classes. Each of these offers certain weapon and stat benefits, but often the real appeal is the unique Class Mastery bonus obtained if you max it out. These rare Abilities and Combat arts can work wonders in combat, but you won’t know what you’re working towards until you earn it. To save you the trouble of wondering if it’s all worth it, we’ve put together a list of all Class Mastery bonuses in Fire Emblem: Three Houses.
All Class Mastery bonuses in Fire Emblem: Three Houses

Knowing how to increase your Class Mastery is one thing, but actually reaching it takes a long, long time, by which point you’ll probably be ready to swap to a higher role. Some of the Class Mastery bonuses really shouldn’t be missed though, so to help you decide which ones you want to work towards, here’s a complete list of Class Mastery bonuses in Fire Emblem: Three Houses. Remember, even if you’ve already changed class, you can Reclass whenever you want to continue working towards another goal.
*Be warned that this list will include spoilers for some of the late-game classes.
Class |
Class Mastery Bonus |
Description |
Unique Classes |
||
Commoner/Noble |
Ability: +5 HP |
Increases HP by 5. |
Dancer |
Ability: Special Dance |
When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. |
Beginner Classes |
||
Myrmidon |
Combat Art: Swap |
Swaps places with an adjacent ally. |
Ability: Spd +2 |
Increases Speed by 2 |
|
Soldier |
Combat Art: Reposition |
Moves an adjacent ally to the opposite adjacent space. |
Ability: Def +2 |
Increases Def by 2. |
|
Fighter |
Combat Art: Shove |
Pushes an Adjacent ally forward one space. |
Ability: Str +2 |
Increases Str by 2. |
|
Monk |
Combat Art: Draw Back |
Unit moves one space away from an ally, pulling them along as well. |
Ability: Mag +2 |
Increases Mag by 2 |
|
Intermediate Classes |
||
Lord |
Combat Art: Subdue |
Attack an enemy, leaving them at 1 HP. |
Ability: Res +2 |
Increases Res by 2. |
|
Mercenary |
Ability: Vantage |
When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
Thief |
Ability: Steal |
Allows unit to steal a non-weapon item from a foe with a lower Spd stat. |
Cavalier |
Ability: Desperation |
If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
Pegasus Knight |
Combat Art: Triangle Attack |
Unique attack activated only when three allied fliers are adjacent to an enemy unit. |
Ability: Darting Blow |
If unit initiates combat, grants AS +6 during combat. |
|
Brigand |
Ability: Death Blow |
If unit initiates combat, grants Str+6 during combat. |
Armored Knight |
Ability: Armored Blow |
If unit initiates combat, grants Def+6 during combat. |
Archer |
Ability: Hit +20 |
Increases Hit by 20. |
Brawler |
Ability: Unarmed Combat |
Allows unit to fight without a weapon. |
Mage |
Ability: Fiendish Blow |
If Unit initiates combat, grants Mag +6 during combat |
Dark Mage |
Ability: Poison Strike |
If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. |
Priest |
Ability: Miracle |
(Luck)% chance to survive lethal damage with 1 HP, if HP is > 1. |
Advanced Classes |
||
Swordmaster |
Combat Art: Astra |
Attack five times with 30% Mt. |
Hero |
Ability: Defiant Str |
Grants Str+8 when HP is < 25% |
Assassin |
Combat Art: Assassinate |
An Attack that can instantly kill enemies. |
Ability: Lethality |
(0.25xDex)% chance to instantly kill enemies when dealing damage. |
|
Paladin |
Ability: Aegis |
(Dex)% chance to reduce bow/magic damage by half. |
Warrior |
Ability: Wrath |
If foe initiates combat while unit’s HP is < 50%, grants Crit+50. |
Fortress Knight |
Ability: Pavise |
(Dex)% chance to reduce sword/lance/axe/brawling damage by half. |
Wyvern Rider |
Ability: Seal Defense |
If unit damages foe during combat, foe suffers Def-6 for 1 turn after combat. |
Sniper |
Combat Art: Hunter’s Volley |
Unleash two attacks. |
Grappler |
Combat Art: Fierce Iron Fist |
Unleash three attacks. |
Ability: Tomebreaker |
Grants Hit/Avo +20 when brawling against magic users. |
|
Warlock |
Ability: Bowbreaker |
Grants Hit/Avo +20 when using magic against bow users. |
Dark Bishop |
Ability: Lifetaker |
Unit recovers HP equal to 50% of damage dealt after defeating a foe. |
Bishop |
Ability: Renewal |
Unit recovers up to 20% of max HP at the start of each turn. |
Master Classes |
||
Mortal Savant |
Ability: Warding Blow |
If unit initiates combat, grants Res+6 during combat |
Falcon Knight |
Ability: Defiant Avo |
Grants Avo+30 when HP is < 25% |
War Master |
Combat Art: War Master’s Strike |
An attack with high Hit that is effective vs all enemy types. |
Ability: Quick Riposte |
If foe initiates combat while unit’s HP is > 50% unit makes guaranteed follow-up attack. |
|
Wyvern Lord |
Ability: Defiant Crit |
Grants Crit+50 when HP is < 25% |
Great Knight |
Ability: Defiant Def |
Grants Def+8 when HP is < 25% |
Bow Knight |
Ability: Defiant Spd |
Grants Spd+8 when HP is < 25% |
Gremory |
Ability: Defiant Mag |
Grants Mag+8 when HP is < 25% |
Dark Knight |
Ability: Seal Resistance |
If unit damages foe during combat, foe suffers Res-6 for 1 turn after combat. |
Holy Knight |
Ability: Defiant Res |
Grants Res+8 when HP is < 25% |
That’s the full list of all Class Mastery Abilities in Fire Emblem: Three Houses. We’ve chosen to keep the final secret classes hidden as it’s likely you’ll stick with these to the end anyway once unlocked. Make sure you also know how to view your Class Mastery to see how close you are to unlocking the bonus! Looking for more guides? We also have lists of all Personal Skills and all Budding Talents, as well as letting you know the max level cap in Fire Emblem: Three Houses.