8 things we hate about Dark Souls

Yesterday's news that Dark Souls Remastered is heading to Switch, PS4, Xbox One and PC in May has been met with almost universal excitement, particularly because there will be a Switch version. Your humble correspondent once seriously considered buying a Microsoft Surface with the sole intention of using it to play Dark Souls while commuting, such was our love of Lordran, so the prospect of praising the sun on the go is tantalizing. We thought Skyrim on Switch was mind-blowing, but this is something else.

Inevitably the news has also been greeted by plenty of editorials talking about what's great in Dark Souls and what people would like to see change in Dark Souls Remastered, but we thought we'd take a different tack. As much as we adore From Software's masterpiece, there are definitely parts of it that absolutely suck. We wouldn't necessarily change any of these things - they're part of the game's history, like a ridiculous mural spoiling the lobby of a World Heritage building - but we certainly won't celebrate them when we run into them again.

Oh, and please be aware that SPOILERS lie ahead! We'll put the most spoilery ones on the second page.

(Enjoy reading about things that made us mad? Try our list of The bad games in otherwise beloved franchises. Oof, #2 was a mess.)

1. The Capra Demon boss run

We've played through Dark Souls a bunch of times now and the Capra Demon doesn't cause us much difficulty any more, but there was a time when this miserable goat bastard was the bane of our existence, and we're sure it was the same for a lot of players. Capra himself isn't really the issue - he telegraphs his attacks reasonably well and is actually quite fun to fight - but From Software obviously wanted to challenge you in a different way with this fight, throwing in a couple of undead dogs as well and shoving you all into a tiny arena. It seems likely that most players died at least a few times here.

That wouldn't be a huge issue on its own either, but the boss run is an early example of Dark Souls having its difficulty cake and eating it too. Assuming you descend from the Undead Burg bonfire, you have to run the gauntlet of multiple dogs and knife-throwing thieves in the streets of the lower Burg, and in practice it ends up being one of the few runs in the game where you pretty much have to deal with enemies on the way. At the very least, you can expect to lose a bit of health, and given the scant opportunities for chugging Estus once you're through the fog door, all in all this run just plain sucks. We wouldn't be surprised if a lot of people bounced off the game here, which is a real shame.

2. The Blighttown frame-rate

We imagine this will be a thing of the past on PS4 and Xbox One, which can surely handle 1080p and 60fps Blighttown by now, but we're worried about the Switch. The Blighttown frame-rate was pretty bad on Xbox 360 but it was miserable on PlayStation 3, and if Switch owners have to put up with some of the slowdown we experienced playing the game on either system then it will be a real shame. Blighttown is a challenging place as it is - a huge poison-filled area where many enemies are drawn to you and some can attack from long range - so fighting the frame-rate always felt like a battle too many.

3. Curse

Once upon a time, getting cursed repeatedly in Dark Souls halved your maximum health over and over, but even From Software acknowledged that was too much, and so now it just cuts your maximum health in half until you can purge the effect. The problem for new players was always: how the heck do we do that? Once you know the solution - buy a Purging Stone from one of a couple of vendors or talk to Ingward in New Londo Ruins - then it's not such an issue, especially if you only get cursed after you've found the Lordvessel, but you happen to get cursed by the basilisks in The Depths and you don't know what you're doing, it really can live up to its name. To this day, it feels like an incredibly harsh mechanic.

4. The Great Hollow

This isn't an area everyone will see, and it gets a pass most of the time because it leads to Ash Lake, which is one of the most stunning parts of the game - if a rather barren one - but it feels worth noting that The Great Hollow itself is pretty awful. The concept is awesome - climbing down all these branches, hitting bundles of loot on every other bough - but Dark Souls has never been a particularly good platform game and we often lost our footing even when it looked as though we shouldn't. If you stumble in here before you have the Lordvessel, then the climb back up when you realise you're heading into a dead end is particularly torturous, ruining what should be a lovely moment.

5. The silver archers in Anor Londo

Arriving in Anor Londo is one of the most impactful moments in Dark Souls, and in typical fashion From Software does its best to make the entrance to that imposing cathedral at the far end of your view as obscure as possible. We don't have any issue with that - it's fun figuring out how to get into it, and clearly it's worth the payoff when you do - but there is one misjudgement, and it's the silver archer barring your path round the side of the building. Once you learn how to bait him into the wrong move so he falls to his death, it's a doddle, but the process of learning that is one of those parts of the game that probably bars progress to a lot of players. The run-up is way too long, and the physics of it feel unfairly inconsistent. Given that the silver archer is one of the last big challenges between you and probably the best boss fight in the entire game, that's a big shame.

6. Lost Izalith

Famously rather unfinished, Lost Izalith begins with a lava field full of rampaging dinosaur butts, prompting us to wonder whether the game was broken when we first encountered it, and the fact the bonfire here is hidden behind an illusory wall is kind of inexcusable. It then transitions into the city itself, which is such a missed opportunity, and ends with a boss fight so bad that we'll give it its own place on this list in due course. The greatest shame about Lost Izalith is that it is such a narratively significant location and could have been the apex of one of the best story threads in the game. To add insult to injury, From revisited the area in Dark Souls 3 and we didn't like what they did there either.

7. The boss run for Four Kings

This one felt like a toss-up between a few late-game runs - we considered making it the run to Seath for the stupid platforming - but we'll go with this because it's just so long and boring. New Londo Ruins probably wouldn't be the same if it had a bonfire, but having to take the elevator down from Firelink Shrine every time and then run the gauntlet of those stupid ghosts amongst a sea of featureless grey level geometry is tedious in the extreme. Part of the problem is that the fight itself is merely OK. If the boss were more interesting or the run shorter, we'd probably feel differently about New Londo Ruins as a whole, but as it is we rarely look forward to it when we start a new playthrough.

8. The Bed of Chaos boss fight

There's only one way to end this list, and that's with the worst boss fight in the game. Bed of Chaos isn't really even a fight - all you have to do is whack a couple of exposed weaknesses once and then run through the middle to kill the bug hiding at the centre of the chaos. But there are myriad problems. There never seems to be much rhyme or reason to the chaotic sweeping of the branches that knock you into the abyss. And it's much too easy to screw up the tumbling fall onto the center branch that leads you to the killing blow. We have no issue with the Dark Souls series' penchant for gimmick fights (all hail the Executioner's Chariot!) but too often the challenge here feels like tolerating the inconsistency rather than figuring out the solution, and with a long run-up between attempts, it's easy to lose your patience. As with Lost Izalith itself, it's even more of a shame because of the lore significance of the area that the Bed of Chaos has you rapidly falling out of love with.

Phew! What a lot of complaints, eh? Dark Souls must be some game if we still think it's a classic despite all these issues! And it truly is. We'd have it in our all-time top five. And you can rest assured we'll be dodge-rolling our way through Lordran yet again when Dark Souls Remastered drops in May. Who knows, maybe it's time for that SL1 run. See you then.

Enjoyed this list of tough fights? Check out our list of Enemies who keep coming back for more. #4 was one of the few good things about Dark Souls 2...