As promised by developer Crema, the “Spring Update” for Temtem has arrived, bringing with it the introduction of ranked matchmaking. Almost everything added to the game through this update was teased in Crema’s content roadmap. That said, it was noted that the chat rework and club management system updates have been pushed back to a separate update coming in the near future.
Update adds ranked matchmaking to Temtem
Ranked matchmaking is officially available in Temtem thanks to the release of the Spring Update by developer Crema. Other features are included in the update outside of ranked matchmaking, though it’s arguably the one Temtem players are talking about most. Touching upon what you can expect from ranked matchmaking in Temtem, Crema explains:
“We’ve designed a new rating system called TMR (Tamer Matchmaking Rating) which will rate player’s performance and grant you points for winning matches. Players are matched against each other automatically, based on their current TMR. In order to help new users join the matchmaking ladder (and help expert users try new strategies), every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (5). TVs remain intact.”
In addition to increasing your TMR by winning matches, Tamers will receive pansun rewards in the future once Crema finishes testing out the monetary reward aspect. Speaking of testing, Crema also plans to fine tune ranked matchmaking over the next few months. “We also plan to include more advanced features in the future like seasons, leagues, medals, and more rewards.”
For those who love PvP, Crema has added player intros and outros to matches along with things like a Spectator Mode.
In terms of quality of life updates, Crema has added the Battle Log to the game which helps Tamers review key info during a match like status changes, and the health of your opponent. Battle Log is enabled as a default for competitive matches. In the settings, you can enable Battle Log as a default for all matches in Temtem if you wish.
For the full list of everything added and changed in Temtem, we’ve included the official patch notes below courtesy of Crema.
- Added Ranked matchmaking.
- Added the Spectator mode.
- Added a new Status condition: Evading.
- While evading, the Temtem will avoid the next offensive technique directed at it.
- Added a new Status condition: Alerted.
- While alerted, the Temtem can’t be asleep and after waking up from being asleep, they will automatically be Alerted for one turn.
- Added the Battle Log screen.
- The Battle Log will summarize every known Temtem in the battle with all the data needed for battles.
- Added player intros and outros on PvP matches.
- Added 22 new Technique animations:
- Chain Lighting
- Head Charge
- Gamma Burst
- Feather Gatling
- Narcoleptic Hit
- Nicho Sai
- Dust Vortex
- Toxic Slime
- Awful Song
- Crystal Plume Gatling
- Crystal Bite
- Harmful Lick
- Frond Whip
- Major Slash
- Toxic Plume
- Hyperkinetic Strike
- The FreeTem foundation now has four different rewards associated with different release tiers.
- Configuration will start applying on the next weekly reset.
- The Map now features names for the areas.
- The names are hidden while zoomed in but they will display on zoomed out configurations.
- The SPATK icon has been replaced with a different one in order to differentiate it better from the ATK icon.
- On PC, right-clicking on an empty space will now act as a cancel/escape action.
- Interiors now match the environment sound of their exterior zones when they don’t have a custom environment sound defined.
- Revisited some interior environment sounds (Konstantino’s Lab, Boutiques, Luisouvenirs, Player’s Home, Accademia, Saipark Caves, and the Commune).
- The Temdeck now features 23 different marks (up from 11). Current marks are still the same and they are maintained in your Temdecks.
- Players now need to be near each other in order to do a trade.
- Telomere Hacks now only work on Temtem where the Original Tamer is the Player using the Hack.
- Base HP increased from 70 to 79.
- Base STA reduced from 90 to 85.
- Base ATK increased from 68 to 78.
- Base SPATK increased from 75 to 80.
- Base SPATK increased from 78 to 85.
- Base SPDEF increased from 78 to 89.
- Base SPATK increased from 79 to 85.
- Base SPD increased from 57 to 61.
- Base HP reduced from 69 to 64.
- Base ATK reduced from 70 to 65.
- Base SPATK reduced from 60 to 56.
- Intimidation added as an egg technique.
- Replaced Intimidation with Psy Wave from the learnset.
- Bamboozle: Rework. Instead of the previous effect, it will now give the target Evading for 2 turns. STA cost reduced from 16 to 14.
- Intimidation: Rework. Instead of the previous effect, it will now give the target team Exhaust for 1 turn.
- Hypnosis: STA cost increased from 12 to 14. Priority increased from Low to Normal.
- Stare: STA cost increased from 4 to 6. The caster Temtem now gets Alerted for 2 turns.
- Cage: Priority increased from High to Ultra. STA cost increased from 16 to 23.
- Narcoleptic Hit: Damage increased from 140 to 150.
- Trance: Now also applies Regenerating for 2 turns.
- Apothecary & Tri-Apothecary: Now can be triggered with self-inflicted techniques.
- Fixed Synergized Revitalize not displaying the correct amount of health restored.
- Fixed Benefactor trait not properly displaying when triggered.
- Fixed Withdrawal trait only working when the Temtem was asleep.
- Fixed draw rules not working properly when both last Temtem were knocked out by a Status condition tick.
- Fixed Temtem assigned to a battle box, and evolved after they were assigned, devolving while entering a competitive battle.
- Fixed learned techniques not being properly recorded for Temtem that were assigned to a Battle Box.
- Fixed a visual bug on the Trade UI that allowed to modify the Pansun quantity or traded Items while the countdown was still active.
- Fixed being able to open the Notification Center when a blocking NPC is approaching which could lead to some other issues.
- Fixed traded items submenu being kept open after a trade being canceled while it was opened.
- Fixed being able to invite another user to a co-op party while you were in one already, leading to multiple issues.
- Fixed users with the surfboard being able to create a co-op party with users without the surfboard (and keeping the surfboard in the process) if the party was created near enough to the shore.
- Fixed depth of field visual effect disappearing after opening certain UIs.
- Fixed not being able to choose a Temtem when using a TemCard while using a controller after a multi-target technique has been used.
- Fixed being able to force the release Temtem popup to appear outside of battles.
- Fixed a bug that allowed to introduce Pansuns in the quantity picker screen while tabbed out of the game.
- Fixed blocking NPCs not working properly when an egg hatched while the blocking NPC was moving to you to block you.
- Fixed some weird behavior on the full map when zooming in and out on Zadar.
- Fixed Tamers disappearing when using Chains Hit after a Stat Stage change.
- Fixed Temterms link being clicked after the welcome screen disappeared.
- Fixed a stuck situation on PvP battles while playing co-op.
After looking at the patch notes and learning more about the addition of ranked matchmaking to Temtem, what are your thoughts? Are youe excited for some of these changes and additions in Temtem, or are you looking forward to other features coming in future update? Let us know down in the comments below!