Titan mains will be pleased to hear their beloved Striker subclass is returning to Destiny 2, and receiving a much needed upgrade. The Striker perks will be grouped into two separate clusters, essentially creating two unique ways to play the Striker.
While only having two choices of perk setups sounds limiting, the way the Striker Titan functions in Destiny 2 is far more streamlined and focused. This is the same with the Hunter Gunslinger subclass and the Warlock Dawnblade subclass – both have their perks setup in two unique clusters.
Titan Striker Subclass
Striker Super – Fists of Havoc
Activate to super charge your fists. While Fists of Havoc is active, press R2/RT to slam the ground with the force of a maelstrom, and press R1/RB to smash shoulder-first into your enemies.
The single-use Striker Fist of Havoc is no more, making way for a roaming super. The new Fists of Havoc allows you to move and cast the super animation repeatedly until it runs out. You can also active a Shoulder Charge-like ability to deal damage. This is a mixture between the Sunbreaker dash ability and the Striker’s Shoulder Charge.
- Lightning Grenade – A grenade that sticks to any surface and emits bolts of lightning.
- Pulse Grenade – A grenade that periodically damages enemies inside its explosive radius.
- Flashbang Grenade – An explosive grenade that disorients the enemies it damages.
Class Ability – Barricade
The Striker’s class ability creates a barricade by holding B or Circle. This can be used to create a large shield that can block areas or a small shield that grants special benefits.
- Towering Barricade – A large barrier that can be used for cover or to seal off dangerous areas for a short time.
- Rally Barricade – A small barrier that allows you to peek over it while aiming down sights and instantly reloads your equipped weapon when you take cover.
Jump – Lift
- Increased Height – Upgrades Lift to travel to greater heights.
- Increased Control – Upgrades Lift for better directional control while in the air.
- Catapult – Upgrades Lift to provide a strong initial burst of momentum.
Perks in Destiny 2 are now grouped into two clusters, with the perks of each cluster activating together. This means you cannot select one perk from one cluster, and three from the other.
This creates two extremely strong builds, as opposed to one build everyone uses. These to Codes offer unique playstyles and can be switched between depending on your needs.
Code of the Earthshaker
- Seismic Strike – After sprinting, for a short time, use this Melee ability to slam shoulder-first into your target and release and Arc explosion on impact.
- Aftershock – Damaging enemies with Seismic Strike recharges your grenade.
- Magnitude – Gain an additional grenade charge. Increases the duration of grenade effects.
- Terminal Velocity – Fist of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.
Code of the Juggernaut
- Frontal Assault – Strike an enemy with this melee ability to reload your weapon and increase your weapon stability.
- Reversal – Melee kills immediately trigger health regeneration.
- Knockout – Critically wounding an enemy or breaking their shields increases your melee range and damage.
- Trample – Destroying enemies with Fists of Havoc extends its duration.
The Code of the Juggernaut perk cluster focuses primarily on Melee kills, and is perfect for those players that prefer to get up close and personal with the enemy. The second perk cluster focuses on the neutral game and support role, with perks making grenades more deadly and Fists of Havoc disorienting enemies.
Destiny 2 is set to release on September 8th, 2017, with rumors circulating about the date of the Destiny 2 Beta. These two events are still a while away, so the Striker subclass in Destiny 2 could potentially be altered between now and release.