Jesse Faden is not a woman you want to cross. Not only is she a crack shot (or at least a mediocre one if we’re playing), she also has access to a range of paranormal abilities including levitation, mind control, and the ability to hurl large chunks of scenery. You can upgrade these powers on the Ability Tree as you earn Ability Points, making them even more powerful. In case you want to get a head start on what each upgrade gets you, we’ve mapped out the full Control Ability Tree below so you can pick the path you want.
Full Ability Tree in Control
Control’s Ability Tree is split into seven main paths corresponding to Jesse’s powers as well as her Health and Energy reserves. The Ability Tree paths for each will appear once you gain access to that power. Each tier gives you a boost to damage or the effect of the power, so it’s well worth investing. The last four paths, Launch, Shield, Seize and Levitate also include branching Ability Tree upgrade tracks that are only unlocked at certain stages. In addition, by spending Ability Points on upgrades you’ll earn extra milestone bonuses. There are three in total, so check the bottom of the screen to see how far you are from the next one.
You’ll be able to see the full list of abilities in the image above, and we’ve also included what each tier grants you below so you know what you’re getting. Levels at which new Ability Tree paths are unlocked have been marked with asterisks. We recommend investing in Launch, Seize and Levitate, as these powers can really make the difference in the later tough fights.
Health:
Health 1: +10% to Health
Health 2: +20% to Health
Health 3: +20% to Health
Health 4: +20% to Health
Health 5: +30% to Health
Energy:
Energy 1: +10% to Energy
Energy 2: +20% to Energy
Energy 3: +20% to Energy
Energy 4: +20% to Energy
Energy 5: +30% to Energy
Melee
Melee 1: +10% to Melee damage
Melee 2: +30% to Melee damage
Melee 3: +30% to Melee damage
Melee 4: +30% to Melee damage
Melee 5: +50% to Melee damage
Launch:
Launch 1: +25% to Launch damage
Launch 2: +50% to Launch damage*
Launch 3: +50% to Launch damage
Launch 4: +50% to Launch damage
Launch 5: +75% to Launch damage
*Launch Explosives: Launch grenades and rockets back at the enemy
Launch Enemies 1: Launch basic enemies when their health is low
Launch Enemies 2: Launch large enemies when their health is low
Launch Strength: Launch large objects
Shield:
Shield 1: +10% to Shield strength
Shield 2: +20% to Shield strength*
Shield 3: +20% to Shield strength
Shield 4: +20% to Shield strength
Shield 5: +30% to Shield strength
*Shield Barrage: When released, Shield propels debris at nearby enemies
Seize:
Seize 1: +5% to Seize duration
Seize 2: +10% to Seize duration
Seize 3: +10% to Seize duration*1
Seize 4: +10% to Seize duration
Seize 5: +15% to Seize duration*2
*1 Seize Additional Enemy: Seize an additional Enemy
*2 Seize Strength: Seize large enemies when their health is low
Levitate:
Levitate 1: +10% to Levitation duration
Levitate 2: +10% to Levitation duration*
Levitate 3: +10% to Levitation duration
Levitate 4: +10% to Levitation duration
Levitate 5: +10% to Levitation duration
* Ground Slam: Press R3 while Levitating to slam into the ground and damage nearby enemies
Milestones:
- Additional Weapon Form Slot
- Additional Personal Mod Slot
- Additional Personal Mod Slot
There you have it, the full Ability Tree in Control. So long as you spend some time ticking off Ahti’s chores and other Side Missions, you shouldn’t have any trouble saving up for the Ability Tree upgrades that you want. By the end of the game we’d maxed out almost every Ability, turning Jesse into a telekinetic, mind-controlling beast in combat with the Hiss. For more Control guides, check out our hub for the game where we can show you things like all the Outfits you can unlock and where to find those mold samples for the Old Growth side mission.