Zelda: Breath of the Wild's design secrets revealed: it's all triangles

The triforce runs deep.

Zelda: Breath of the Wild is objectively one of the most well-crafted game of our lifetime, and now Nintendo are going a little deeper into how they managed it.

At a recent talk given at Japan’s Computer Entertainment Developer’s Conference (CEDEC) last month, director Fujibayashi Hideyuro and lead artist Makoto Yonezu explained the secrets behind the team’s design philosophies.

Most of the talk has been transcribed by Japanese site 4gamers, however Capcom’s production manager Matt Walker is translating tidbits via his Twitter

One of the most interesting is the use of triangles in the world to pose problems that can be solved either by tackling them head on and heading up them, or taking a longer route around them.

This extends to more than just large physical obstacles such as mountains, but the process of solving the triangle always presents opportunities for hidden treasures.

We recommend checking out all of Walker’s tweets if you can’t read Japanese, there’s a lot of sneaky game design wisdom hidden in BOTW.


Chris is the captain of the good ship AllGamers, which would explain everything you're seeing here. Get in touch to talk about work or the $6 million Echo Slam by emailing chris.higgins@allgamers.com or finding him on Twitter. 

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